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I.Kalis

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  1. Hello Unity Forum, I work at the moment on a little game to teach me the rules of scripting with C#. I want to inplement a mouseDragPositionScript where i can move the CameraRig by dragging with the middlemouse. But my script isnt´t working that well. It updates the new public drag-and currentposition in the inspector when i drag but my camera does not move. It would be very nice if someone could help me... Thank you a lot public Vector3 newPosition; public Vector3 dragStartPosition; public Vector3 dragCurrentPosition; void Update() { dragMousePosition(); } void dragMousePosition()//startMouseDrag { if (Input.GetMouseButtonDown(2)) { Plane plane = new Plane(Vector3.up, Vector3.zero); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); float entry; if (plane.Raycast(ray, out entry)) { dragStartPosition = ray.GetPoint(entry); } } if (Input.GetMouseButtonDown(2)) { Plane plane = new Plane(Vector3.up, Vector3.zero); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); float entry; if (plane.Raycast(ray, out entry)) { dragCurrentPosition = ray.GetPoint(entry); newPosition = transform.position + dragStartPosition - dragCurrentPosition; }//endMouseDrag } transform.position = Vector3.Lerp(transform.position, newPosition, Time.deltaTime * movementSpeed);//smoothrotation }
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