Hallo.
ich habe mir ein Video auf Youtube angesehen wegen das Lernen vom Programmieren habe alles so eingegebn wie es gesasgt wurde doch nun kam die Fehlermeldung mit error CS0019.
operator "+" cannot be applied to operands of Type "Vector3" and "float"
ich habe alles probiert und durchsucht aber kein lösungsweg gefunden
Hier mein Script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Playercontroller : MonoBehaviour
{
public float walkingSpeed = 8.0f;
public float runningSpeed = 12.0f;
public float jumpSpeed = 8.0f;
public float gravity = 18.0f;
public Camera playerCamera;
public float lookSpeed = 2.5f;
public float lookXLimit = 45.0f;
CharacterController characterController;
Vector3 moveDirection = Vector3.zero;
float rotationX = 0;
[HideInInspector]
public bool canMove = true;
// Start is called before the first frame update
void Start()
{
characterController = GetComponent<CharacterController>();
//locking cursor
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
// Update is called once per frame
void Update()
{
Vector3 forward = transform.TransformDirection(Vector3.forward);
Vector3 right = transform.TransformDirection(Vector3.right);
//Left Shift to Run
bool isRunning = Input.GetKey(KeyCode.LeftShift);
float curSpeedX = canMove ? (isRunning ? runningSpeed : walkingSpeed) * Input.GetAxis("Vertical") : 0;
float curSpeedY = canMove ? (isRunning ? runningSpeed : walkingSpeed) * Input.GetAxis("Horizontal") : 0;
float movementDirectionY = moveDirection.y;
moveDirection = (forward + curSpeedX) + (right * curSpeedY);
//Jumping
if(Input.GetButton("Jump") && canMove && characterController.isGrounded)
{
moveDirection.y = jumpSpeed;
}
else
{
moveDirection.y = movementDirectionY;
}
//Gravity
if(!characterController.isGrounded)
{
moveDirection.y -= gravity * Time.deltaTime;
}
//Moving
characterController.Move(moveDirection * Time.deltaTime);
//Camera Rotation
if(canMove)
{
rotationX += -Input.GetAxis("Mouse Y") * lookSpeed;
rotationX = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit);
playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0);
transform.rotation *=Quaternion.Euler(0, Input.GetAxis("Mouse x") * lookSpeed, 0);
}
}
}