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CommandInvokationFailure beim Build einer Android App


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Ich habe folgendes Problem. Ich habe ein Leeres Unityprojekt  oder ein oder eins mit UI getestet zur einer Android app zu exportieren. Dabei tretten folgende Fehler auf:

1:

CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. 
C:/Users/User/AppData/Local/Android/sdk\tools\bin\avdmanager.bat list target -c

stderr[
Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema
	at com.android.repository.api.SchemaModule$SchemaModuleVersion.<init>(SchemaModule.java:156)
	at com.android.repository.api.SchemaModule.<init>(SchemaModule.java:75)
	at com.android.sdklib.repository.AndroidSdkHandler.<clinit>(AndroidSdkHandler.java:81)
	at com.android.sdklib.tool.AvdManagerCli.run(AvdManagerCli.java:213)
	at com.android.sdklib.tool.AvdManagerCli.main(AvdManagerCli.java:200)
Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema
	at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source)
	at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source)
	at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
	... 5 more
]
stdout[

]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunAndroidSdkTool (System.String toolName, System.String arguments, Boolean updateCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.ListTargetPlatforms (UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit)
UnityEditor.Android.AndroidSDKTools.GetTopAndroidPlatformAvailable (UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKPlatformDetector.GetVersion (UnityEditor.Android.AndroidSDKTools sdkTools)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector.Detect (UnityEditor.Android.AndroidSDKTools sdkTools, System.Version minVersion, UnityEditor.Android.PostProcessor.ProgressHandler onProgress)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (System.Version minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (Int32 minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

2:

Error building Player: CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. 
C:/Users/User/AppData/Local/Android/sdk\tools\bin\avdmanager.bat list target -c

stderr[
Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema
	at com.android.repository.api.SchemaModule$SchemaModuleVersion.<init>(SchemaModule.java:156)
	at com.android.repository.api.SchemaModule.<init>(SchemaModule.java:75)
	at com.android.sdklib.repository.AndroidSdkHandler.<clinit>(AndroidSdkHandler.java:81)
	at com.android.sdklib.tool.AvdManagerCli.run(AvdManagerCli.java:213)
	at com.android.sdklib.tool.AvdManagerCli.main(AvdManagerCli.java:200)
Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema
	at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source)
	at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source)
	at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
	... 5 more
]
stdout[

]
exit code: 1

3:

Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

4:

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88 
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Programme:

Unity 2017.3.1p1

Java jdk-9

Java jre-9

Android Studio 2.3.3

Android SDK Tools 26.1.1

 

Wie könnte ich nun die Fehler beheben?

Danke im voraus

 

 

 

 

Android_Studio,Settings,Android_SDK,SDK_Tools.png

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