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IronSource einbinden


Duco

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Hallo zusammen, 

vorab:
Windows 10
Unity 2018.3.9f1
GeForce GTX 1060 (6GB) / i7 7. Gen / 16GB RAM / SSD
OnePlus 6T

ich habe gerade versucht IronSource zu importieren, direkt von deren Seite die Unity SDK geladen und importiert. Das Ergebnis ist ein Projekt, welches sich problemlos spielen lässt, aber eine Android apk nicht erzeugen möchte. 

Build Failure Fenster:
java.util.concurrent.ExecutionException:
com.android.builder.internal.aapt.v2.Aapt2Exception:
Android resource linking failed See the Console for details.

Console:
CommandInvokationFailure: Gradle build failed. 
C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

stderr[

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':IronSource:verifyReleaseResources'.
> java.util.concurrent.ExecutionException: com.android.builder.internal.aapt.v2.Aapt2Exception: Android resource linking failed
  Output:  C:\Users\Duco\Documents\Unity\adTest1\Temp\gradleOut\IronSource\build\intermediates\aapt_friendly_merged_manifests\release\processReleaseManifest\aapt\AndroidManifest.xml:159: error: resource integer/google_play_services_version (aka com.Company.ProductName:integer/google_play_services_version) not found.
  error: failed processing manifest.
  
  Command: C:\Users\Duco\.gradle\caches\transforms-1\files-1.1\aapt2-3.2.0-4818971-windows.jar\1d7e8092896145d0ce76fe903a006880\aapt2-3.2.0-4818971-windows\aapt2.exe link -I\
          C:\Users\Duco\AppData\Local\Android\sdk\platforms\android-27\android.jar\
          --manifest\
          C:\Users\Duco\Documents\Unity\adTest1\Temp\gradleOut\IronSource\build\intermediates\aapt_friendly_merged_manifests\release\processReleaseManifest\aapt\AndroidManifest.xml\
          -o\
          C:\Users\Duco\AppData\Local\Temp\aapt-1140162980552173906-out\
          --auto-add-overlay\
          --non-final-ids\
          -0\
          apk\
          --no-version-vectors
  Daemon:  AAPT2 aapt2-3.2.0-4818971-windows Daemon #0

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 9s
]
stdout[
:checkReleaseClasspath UP-TO-DATE
:preBuild UP-TO-DATE
:IronSource:preBuild UP-TO-DATE
:IronSource:preReleaseBuild UP-TO-DATE
:IronSource:checkReleaseManifest
:IronSource:processReleaseManifest
:preReleaseBuild UP-TO-DATE
:IronSource:compileReleaseAidl NO-SOURCE
:compileReleaseAidl NO-SOURCE
:IronSource:packageReleaseRenderscript NO-SOURCE
:compileReleaseRenderscript UP-TO-DATE
:checkReleaseManifest UP-TO-DATE
:generateReleaseBuildConfig UP-TO-DATE
:prepareLintJar UP-TO-DATE
:mainApkListPersistenceRelease UP-TO-DATE
:generateReleaseResValues UP-TO-DATE
:generateReleaseResources UP-TO-DATE
:IronSource:compileReleaseRenderscript
:IronSource:generateReleaseResValues
:IronSource:generateReleaseResources
:IronSource:packageReleaseResources
:mergeReleaseResources UP-TO-DATE
:createReleaseCompatibleScreenManifests UP-TO-DATE
:processReleaseManifest
:splitsDiscoveryTaskRelease UP-TO-DATE
:IronSource:generateReleaseRFile
:processReleaseResources
:generateReleaseSources
:IronSource:generateReleaseBuildConfig
:IronSource:prepareLintJar UP-TO-DATE
:IronSource:generateReleaseSources
:IronSource:javaPreCompileRelease
:IronSource:compileReleaseJavaWithJavac
:IronSource:processReleaseJavaRes NO-SOURCE
:IronSource:transformClassesAndResourcesWithPrepareIntermediateJarsForRelease
:javaPreCompileRelease UP-TO-DATE
:compileReleaseJavaWithJavac UP-TO-DATE
:compileReleaseNdk NO-SOURCE
:compileReleaseSources UP-TO-DATE
:lintVitalRelease
:mergeReleaseShaders UP-TO-DATE
:compileReleaseShaders UP-TO-DATE
:generateReleaseAssets UP-TO-DATE
:IronSource:mergeReleaseShaders
:IronSource:compileReleaseShaders
:IronSource:generateReleaseAssets
:IronSource:packageReleaseAssets
:mergeReleaseAssets
:transformClassesWithDexBuilderForRelease UP-TO-DATE
:transformDexArchiveWithExternalLibsDexMergerForRelease UP-TO-DATE
:transformDexArchiveWithDexMergerForRelease UP-TO-DATE
:mergeReleaseJniLibFolders UP-TO-DATE
:IronSource:compileReleaseNdk NO-SOURCE
:IronSource:mergeReleaseJniLibFolders
:IronSource:transformNativeLibsWithMergeJniLibsForRelease
:IronSource:transformNativeLibsWithIntermediateJniLibsForRelease
:transformNativeLibsWithMergeJniLibsForRelease UP-TO-DATE
:checkReleaseLibraries UP-TO-DATE
:processReleaseJavaRes NO-SOURCE
:transformResourcesWithMergeJavaResForRelease UP-TO-DATE
:validateSigningRelease UP-TO-DATE
:packageRelease
:assembleRelease
:IronSource:extractReleaseAnnotations
:IronSource:mergeReleaseConsumerProguardFiles UP-TO-DATE
:IronSource:transformResourcesWithMergeJavaResForRelease
:IronSource:transformClassesAndResourcesWithSyncLibJarsForRelease
:IronSource:transformNativeLibsWithSyncJniLibsForRelease
:IronSource:bundleReleaseAar
:IronSource:compileReleaseSources
:IronSource:mergeReleaseResources
:IronSource:verifyReleaseResources FAILED
53 actionable tasks: 28 executed, 25 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <df7ba4d130594d168eec372b930522d4>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
 

 

 

Zweite Meldung in der Console:
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00234] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:96 
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

 

 

 

Habt ihr da eine Idee, was das Problem ist? ich finde die Fehlermeldung aufgrund der Größe recht umständlich zu verstehen. Ich bin für jede Hilfe dankbar, ich habe keinerlei Erfahrung mit IronSource und ich fange gerade erst wieder an Spiele zu entwickeln, nach einer etwas längeren Pause. 

 

Viele Grüße, 
Duco

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