Mozart53 Posted January 8 Report Share Posted January 8 Ich will Meine Text UI anzeigen lassen. (playermove klasse) private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "NPC") { Debug.Log("s"); //das debug hier funktioniert noch FindObjectOfType<UIManager>().EnableA(true); } } private void OnTriggerExit(Collider other) { if (other.gameObject.tag == "NPC") { FindObjectOfType<UIManager>().EnableA(false); } } } public class UIManager : MonoBehaviour { public GameObject Text; public void EnableA(bool enable) { Text.SetActive(enable); } } Error: Object reference not set to an instance of an object PlayerMove.OnTriggerEnter (UnityEngine.Collider other) (at Assets/Scripts/PlayerMove.cs:35) Quote Link to comment Share on other sites More sharing options...
Mozart53 Posted January 8 Author Report Share Posted January 8 Hatte den Canvas nur in Runtime an gehabt das war der fehler sorry! Quote Link to comment Share on other sites More sharing options...
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